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Featured Academy Articles

Creative Chronicles: Analysing AI behaviour in Total War

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on balancing AI behaviour

By Creative Assembly

How to get a job in game art

The mylku.biz Academy looks into how to get a job as a game artist

By Marie Dealessandri

How to make a video game

Creative Chronicles: Analysing AI behaviour in Total War

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on balancing AI behaviour

By Creative Assembly

Six common mistakes when moving to live-service games and free-to-play

Industry consultant Ben Cousins outlines the most common pitfalls for developers tackling a new structure and business model

Creative Chronicles: Total War character art tutorial

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on the art of Total War: Warhammer

Game crunch lessons: How to avoid game development crunch

“Teams who are having fun make better games and making games should be fun -- otherwise, what's the point?”

The ten commandments of indie survival

Novarama's Daniel Sanchez-Crespo shares his golden rules of survival for indie developers with the mylku.biz Academy

More about making games »

How to make money from video games

What to do when your video game leaks

Legal experts talk us through the ways to mitigate the chance of a leak or take advantage of the situation

By George Yang

How to get the best game publishing deal

Don't be afraid to negotiate and realise your value to avoid a publishing deal gone wrong

How to get your game funded at PAX

Our guide to success at the mylku.biz Investment Summit in Boston and Seattle

Cheat software: Can publishers level the playing field?

Legal expert Dr Andreas Lober offers practical advice to publishers battling the rise of cheat software in online games

What I learned about community management from my immigrant parents

Kitfox communications director Victoria Tran on how compassion is at the heart of good community management

More about selling games »

How to get a job in video games

How to get a job in game art

The mylku.biz Academy looks into how to get a job as a game artist

By Marie Dealessandri

How to build a games studio free of toxicity

Toxic work environments are rife in the games industry -- Kwalee's Simon Platt shares five tips on building an ego-free workplace

How to get a job as a video games tester

The mylku.biz Academy looks into how to get a job in video games quality assurance

How to identify and avoid unconscious bias

The mylku.biz Academy explores the effect of unconscious biases on the workplace, and how you can steer away from them and towards diversity

Seven steps to improving your company culture

Avoid the perils of a toxic culture by building one on passion, creativity and empowerment

More about working in games »

Latest Academy Articles

Creative Chronicles: Analysing AI behaviour in Total War

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on balancing AI behaviour

By Creative Assembly

How to get a job in game art

The mylku.biz Academy looks into how to get a job as a game artist

By Marie Dealessandri

What to do when your video game leaks

Legal experts talk us through the ways to mitigate the chance of a leak or take advantage of the situation

By George Yang

Six common mistakes when moving to live-service games and free-to-play

Industry consultant Ben Cousins outlines the most common pitfalls for developers tackling a new structure and business model

By Ben Cousins

Creative Chronicles: Total War character art tutorial

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on the art of Total War: Warhammer

By Creative Assembly

Game crunch lessons: How to avoid game development crunch

“Teams who are having fun make better games and making games should be fun -- otherwise, what's the point?”

By Christopher Dring

The ten commandments of indie survival

Novarama's Daniel Sanchez-Crespo shares his golden rules of survival for indie developers with the mylku.biz Academy

By Daniel Sanchez-Crespo

How to build a games studio free of toxicity

Toxic work environments are rife in the games industry -- Kwalee's Simon Platt shares five tips on building an ego-free workplace

By Simon Platt

Creative Chronicles: Managing complexity in game audio

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on game audio

By Creative Assembly

Let's talk insurance for your games business

Insurance is necessary to navigate the uncertain waters of the games industry -- GG Insurance's Philip Wildman demystifies the process

By Philip Wildman

How to get a job as a video games tester

The mylku.biz Academy looks into how to get a job in video games quality assurance

By Christopher Dring

How to get the best game publishing deal

Don't be afraid to negotiate and realise your value to avoid a publishing deal gone wrong

By Zachary Strebeck

Creative Chronicles: The sweet spot of asymmetric design

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on asymmetric design

By Creative Assembly

How to get your game funded at PAX

Our guide to success at the mylku.biz Investment Summit in Boston and Seattle

By Christopher Dring

How to identify and avoid unconscious bias

The mylku.biz Academy explores the effect of unconscious biases on the workplace, and how you can steer away from them and towards diversity

By Marie Dealessandri

Cheat software: Can publishers level the playing field?

Legal expert Dr Andreas Lober offers practical advice to publishers battling the rise of cheat software in online games

By Dr Andreas Lober

What I learned about community management from my immigrant parents

Kitfox communications director Victoria Tran on how compassion is at the heart of good community management

By Victoria Tran

Seven steps to improving your company culture

Avoid the perils of a toxic culture by building one on passion, creativity and empowerment

By Philip Oliver

Creative Chronicles: Designing for colour blindness in games

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on colour blindness

By Creative Assembly

What is the best game engine: is Construct right for you?

The GI.biz Academy's in-depth guide to Scirra's Construct, the perfect introduction to game development and programming, and a powerful tool in the classroom

By Marie Dealessandri

How to market your video game and find your target audience

Versus Evil, Raw Fury, Headup Games, Good Shepherd and Dan Adelman offer advice to developers on how to market their game

By mylku Staff

How to retain your talent and keep hold of your staff

The mylku.biz Academy talks to key industry leaders about retaining talent through progression and learning

By Christopher Dring

How to get a job in the games industry

The mylku.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more

By Marie Dealessandri

What is the best game engine for your game?

In-depth guides to finding the best game engine to develop your game, including Unreal, Unity, GameMaker, and more

By Marie Dealessandri

How to apply for Video Games Tax Relief and make a VGTR claim

Video Games Tax Relief is not easy to understand -- here's our in-depth guide to making a VGTR claim and passing the cultural test

By Marie Dealessandri

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